Version History

Patch Notes 0.1.2t

 * Added - Apron models
 * Added - Braziers for future content
 * Added - Leather chest armor to npc’s
 * Added - Limit to crate and sign posts text input
 * Added - Mining Helmet for the player to wear. Alternative to Lantern
 * Added - Minor additions for future content
 * Added - More context cues to help the player know when they can pick up an object
 * Added - Music when sleeping
 * Added - New area and buildings
 * Added - New hammer head
 * Added - New Patron weapon heads
 * Added - New puzzle to solve
 * Added - Player position reset button to character sheet
 * Added - Saved game override confirmation
 * Added - Seeds that can be planted to grow trees
 * Added - Sleep length slider decreases while sleeping
 * Added - Villagers interact with each other
 * Changed - When a player triggers the visibility of NPC names
 * Changed - All chests now open by left-clicking on them
 * Changed - Clocks can be moved around
 * Changed - Complete overhaul of the weapon attachment system
 * Changed - Decrease number foliage rendered
 * Changed - Disabled NPC animation when a player is not looking in their direction
 * Changed - Escape button function to go back while in the main menu
 * Changed - Increase the size of houses in Castle town
 * Changed - LOD and Distance culling added to a lot of static meshes and actors, including NPC’s
 * Changed - Lowered dynamic shadow draw distance and dynamic shadow cascades (shadow resolution)
 * Changed - Renamed and modified some crystals behavior
 * Changed - Small changes to day and night cycle and removed static mesh moons in favor of textured moons rendered into the skyboxes material
 * Changed - Smelter menu is no longer always visible
 * Changed - Some weapon heads have been locked and now requires finding skill books to unlock
 * Changed - Torches turned on by default for new games
 * Changed - Treasure Chest will spawn ores equal to or lower based on your character’s highest equipped metal
 * Changed - Woodworking bench crafting selection no longer always visible with wood on table
 * Fixed - Alloy heads heating status causing complete failures
 * Fixed - Broken weapons not needing to be heated to be repaired
 * Fixed - Check mark button blocked by counter
 * Fixed - Crate lids being opened when loading into saved games, regardless of previous state when saved
 * Fixed - Created ingots in smeltery not cooling down
 * Fixed - Crystal embedded in one tool and equipped makes all tools have crystal fx
 * Fixed - Customer and other NPC’s afro being mixed with ponytails and hair buns
 * Fixed - Customers needing repairs are grabbing weapons that are not flagged as repaired
 * Fixed - Difficulty changing on loaded games
 * Fixed - Head bobs while standing still
 * Fixed - Heating status text doesn’t update until you look away
 * Fixed - Increase chance to drop seed to 100%
 * Fixed - Ingots resetting cooldown when picked up
 * Fixed - Issue with some treasure chest spawning nothing
 * Fixed - Issue with trying to click the “Grip” button on the order sheet
 * Fixed - Items not spawning in the center of anvil
 * Fixed - Jumping when the character sheet is open
 * Fixed - Keys “L” and “X” opening exit menu
 * Fixed - Lantern shadows
 * Fixed - Leather gauntlets position on NPC arms
 * Fixed - Left clicking on seeds does nothing
 * Fixed - Loading in the game with lantern equipped but not visible
 * Fixed - Map hole near bridge
 * Fixed - Mining nodes collision detection interfering with using the character sheet
 * Fixed - Missing a variety of ore’s in the world including coal and carbon
 * Fixed - Most torches are not movable in the shop
 * Fixed - Music transitions to quickly
 * Fixed - Objects jumping when grabbed
 * Fixed - Ore veins don't seem to recognize pickaxe strikes
 * Fixed - Ores not spawning or not spawning properly
 * Fixed - Patron Piecity blade not activating grindstone station properly
 * Fixed - Rotating a held object to view it doesn’t follow camera or player when not longer rotating
 * Fixed - Save game edit button not working
 * Fixed - Saw UI - UI stays grayed out / wont let you select planks / fails to load entirely
 * Fixed - Shelves to high by forge
 * Fixed - Shop door "breaks" and can't be closed anymore.
 * Fixed - Sleeping status not persisting between saves
 * Fixed - Switching dagger heads on anvil creating a large axe head
 * Fixed - Torches on/off state not persisting through saved games
 * Fixed - Two levels of fatigue (now only has one)
 * Fixed - Unable to clear save selection
 * Fixed - Unable to see the up arrow buttons for spending skill points
 * Removed - The ice Crystal from map (Can only be obtained by other means)
 * Removed - The sandbox button from the main world menu
 * Removed - The static ledger from table and made it separate and movable

Patch Notes 0.1.2o

 * Added - Physics to certain objects that were on shelves and tables in the larger shop.
 * Added - 1h or 2h labels on order sheet for grips and guards
 * Added - Arrows pointing direction for shelves and everything else player can pick up
 * Added - Chatbox toggle in options
 * Added - Crystal hint to door inside the cave
 * Added - Entry to Character Sheet to reset horse and wagon positions
 * Added - Hand image on tool belt for when the player has no tools in hand
 * Added - Mouse wheel scroll for all GUI
 * Added - New info to the Information book
 * Added - Notification when exiting the game
 * Added - Option to decouple head from the wagon. Toggled with head-bob option
 * Added - Piecity blade
 * Added - Popup text for moving workstations
 * Added - Reset button on the order sheet
 * Added - Shop sign popup text
 * Added - Signs variety
 * Changed - Help text on the Sharpening Workstation
 * Changed - Lowered reward for repairs
 * Changed - Minor changes to the Main menu
 * Changed - New settings file Sound is set to 10000%
 * Changed - Patron/Youtuber names to be ordered instead of random
 * Changed - Popup text says "Deer" instead of the "Horse"
 * Changed - Restored the image on the painting that's inside of the shop
 * Fixed - Fix to Sharpening Workstation so that players can no longer do the game again after changing the mesh on the anvil
 * Fixed - Hitting the anvil adjusted to prevent infinite quality increase on the anvil with mini-game
 * Fixed - Adventurers shield if not initially having the decoration parts are for some reason showing on Adventurer when loading back into the game
 * Fixed - Bridge bricks floating above the bridge
 * Fixed - Bridge to node cavern collision detection issues
 * Fixed - Clicking too fast on anvil sometimes doesn’t register as a hit
 * Fixed - Collision detection for ground/floor areas with the wagon is not being detected
 * Fixed - Compass broken
 * Fixed - Compass North facing the wrong direction
 * Fixed - Deleting the first save slot
 * Fixed - Direction of auto placed ingots on the shelf were locked to one axis
 * Fixed - Dismounting of wagon issues
 * Fixed - Door is showing shop closed but customers still coming after loading game
 * Fixed - Dropped weapons from the adventurer with bad grips stats
 * Fixed - Flat two hand blade isn't receiving crystal glow
 * Fixed - Floating props on the bridge to cave
 * Fixed - Forge heat box detection being off-center
 * Fixed - Grips rotation when placed on the table not matching tables rotation after being rotated
 * Fixed - Hole in the ground underneath water near the bridge leading to node cavern
 * Fixed - Ingots start merging after row 3 on shelves with auto-arrange enabled
 * Fixed - Issue with purchasing the larger shop sign widget not being clickable after opening up Main Menu
 * Fixed - Legs for church bridge not connected to ground underwater
 * Fixed - Level up text behind chatbox and other text that were behind there
 * Fixed - Missing shelf in the larger shop
 * Fixed - No music or sound in the Sandbox Map
 * Fixed - Objects should falling through shelves after loading
 * Fixed - On story map, pushed out shelves beside forge to fix ingot stacking issues
 * Fixed - Ore reappearing on mining nodes on load
 * Fixed - Ore returning to default values on load
 * Fixed - Reloading sometimes causes weapons to sell for 1c
 * Fixed - Save function for sword pedestal and door
 * Fixed - Shift-clicking to play mini-game before hammer strikes cause the mini-game to be played constantly
 * Fixed - Too large shelf collision box
 * Fixed - Treasure chest grip spawns orientation
 * Fixed - Tress hit area not working
 * Fixed - Wagon animal was not set to horse on Story Map
 * Fixed - Wooden grips and shelves reverting back to original color after a few saves and loads
 * Removed - Glow on ores
 * Removed - Ledger from Large shop
 * Removed - Old mining nodes for new ones on the Story Map
 * Removed - Physics when creating a weapon rack
 * Removed - Taxes (Temporary)

Patch Notes 0.1.2m

 * Added - Double doors now display a “Open Door” hover text.
 * Added - Grass in missing areas
 * Added - Graphic option to title menu screen
 * Added - Holstering for quipped tools
 * Added - Information book now displays “Left Click” hover text
 * Added - Option for shelves to snap ingots into place
 * Added - Shelves color to match planks used when created
 * Added - Sound to Double doors
 * Added - Wood bench now displays “Left Click” when looking at pedal
 * Added - Wooden grip color to match planks used when created
 * Changed - Blade sharpener GUI updated
 * Changed - Large shop available for purchase again
 * Changed - Ore quality dropped on new mining veins have been adjusted
 * Changed - Set character sheet text to white
 * Changed - Simplified metals
 * Changed - Sleeping no longer autosaves
 * Changed - Tweek to horse movement
 * Changed - Wagon animal to a horse
 * Fixed - Alloy weapon heads not being visible in the output options
 * Fixed - Graphics buttons not being highlighted properly
 * Fixed - Not being able to change your character's name
 * Fixed - NPC Guards showing crystals on their weapons
 * Fixed - Paqpa and GreyStillPlays hair issues
 * Fixed - Quality on weapon heads increasing when using Blade sharpener
 * Fixed - Rotating head with character sheet open not working
 * Fixed - Separating normal and broken weapons on anvil not working
 * Fixed - Sleep state not remaining consistent throughout saved games
 * Fixed - Sleeping GUI issues by disabling Main menu when player is sleeping
 * Removed - FPS min/max cap

Patch Notes 0.1.2

 * Added - New entries to the wood bench
 * Added - Adventurer
 * Added - Connect the game to steam
 * Added - Different type of wood
 * Added - Player can swim underwater
 * Added - Socket grips can be paired with crystal
 * Added - Special thanks to main menu
 * Changed - Decreased flare length for crystal
 * Changed - Increase swimming speed and reduced buoyancy
 * Changed - Lowered initial quality for weapon
 * Changed - Reduced the chance it will rain and increased the chance it will stop raining if already raining
 * Changed - Reworked blade sharpening workbench
 * Changed - Updated story and sandbox map
 * Fixed - Crystal spawn location
 * Fixed - Lantern position on NPC
 * Fixed - Shield rims and board not combining
 * Fixed - Trees bouncing off each other when falling
 * Fixed - Wood bench spawning planks
 * Fixed - Workbench displaying wrong shield name
 * Removed - Auto save upon starting a new day
 * Removed - FPS counter
 * Removed - King and queen's weapon and armor
 * Removed - Saving of customers
 * Removed - Stone

Patch Notes 0.1.1.1

 * Added - 2 new youtuber customers
 * Added - Customer will also ask for weapon repairs
 * Added - Entry for shield crafting in the book
 * Added - FOV setting
 * Added - FPS value at the top left corner when FPS drops 25
 * Added - Idle and flying birds
 * Added - Katana Grip
 * Added - Katana grip can be bought at Geoffrey's shop
 * Added - Lantern to the belt of worker npcs
 * Added - Lich to ignore list for detecting blueprints under the level
 * Added - New functionality to some crystal
 * Added - New parts to the building system
 * Added - Notification when player creates an invalid weapon
 * Added - Players can update one of the paintings image with their own
 * Added - Save game display on the chat box
 * Added - Skirts to female npcs
 * Added - Small expansion to the cave
 * Added - Some more secrets
 * Added - Some sound FX
 * Added - Taking off a laurel loses its original material property becoming a stone laurel
 * Added - Weapon rack
 * Changed - Bed is now a movable object
 * Changed - Crates have a whitelist of what they can pick up
 * Changed - Detection range for deleting a building
 * Changed - Furniture in houses will save/load their positions
 * Changed - Game will pause when viewing the menu options
 * Changed - Grass at lower settings will disappear
 * Changed - Increase size of raindrops
 * Changed - Lower default volume in settings
 * Changed - Main menu scene
 * Changed - Mining vein materials to update on startup
 * Changed - Moved a pillar in the cave
 * Changed - Music/sound setting
 * Changed - Pine tree leaves no longer have collision
 * Changed - Player coin balance is now displayed on a players character sheet
 * Changed - Reduced bloom effect
 * Changed - Reduced distance traveled by the deer near the castle
 * Changed - Resized the strong twin guard
 * Changed - Rework the building system
 * Changed - Small update to church
 * Changed - Treasure chest moved to to a persistent map so they are not unloaded
 * Changed - Update footsteps
 * Changed - Updated the wood bench
 * Fixed - AA quality button not showing as enabled
 * Fixed - Blacksmith name not appearing properly on your character sheet
 * Fixed - Broken daggers having a guard attached
 * Fixed - Customer not leaving shop when player goes to sleep
 * Fixed - Female workers hair appearance when wearing an helmet
 * Fixed - Furnace deleting the wrong items
 * Fixed - Geoffrey's shop not accepting guards
 * Fixed - Great puzzle door spawning by the shop when completed
 * Fixed - Items in the cave dispersing
 * Fixed - Items in the house duplicating
 * Fixed - Katana blade having incorrect rotation on customers
 * Fixed - Mouse cursor not appearing in exit menu when combining parts
 * Fixed - New shelves not saving
 * Fixed - Rain and snow FX not toggling properly
 * Fixed - Rotation of some torches
 * Fixed - Sandbox mode not loading
 * Fixed - Sitting in the cart breaking the sleep function
 * Fixed - Spawning the furnace button freezing the game
 * Fixed - Spelling errors
 * Fixed - Store being open when the door is closed
 * Fixed - The player being teleported when standing on workbenches or movable objects
 * Fixed - Torch Audio not corresponding with the flame state
 * Fixed - Workstation being place weirdly inside
 * removed - Beam of light in the church at night
 * Removed - Collision box from the horse wagon
 * Removed - Deer in stable and none interactable deer
 * Removed - Names over the player hear
 * Removed - The ability to place workstation on certain areas(Like Geoffrey's shop)
 * Removed - Weapon display
 * Removed - Wood spawn from Geoffrey's Shop

Patch Notes 0.1.1

 * Added - A second ledger
 * Added - Chatbox
 * Added - Female character model
 * Added - Horse
 * Added - Loading throbber when FPS drops below 25
 * Added - More treasure chests
 * Added - New axe head
 * Added - New interactable doors to the church
 * Added - New loading screen
 * Added - New locations
 * Added - New radial options to the selection wheel
 * Added - New saving system
 * Added - New shield bosses
 * Added - Physical movement to lanterns
 * Added - Quality value to ingots and ores
 * Added - Shelves to saw table
 * Added - Weapon sharpening workstation
 * Change - Bodies of water no have underwater distortion
 * Changed - Brightness of glyphs and the green lava
 * Changed - Church exterior and interior
 * Changed - Lanterns can be used while crouching
 * Changed - Limited the number of NPC passerby to 4
 * Changed - Lowered the left click up popup location
 * Changed - Map updates
 * Changed - Models of ingots
 * Changed - Moved placement of GUI item selector on wood workbench
 * Changed - Name popup widget position
 * Changed - Sharpening table has been added to the list of items that are spawned when buying new house
 * Changed - Simplified weapon detection logic
 * Changed - Some animations
 * Changed - State name from "Agility" to "Speed"
 * Changed - Steel and adamantine are now heroic metals
 * Changed - Stolen items are now labeled "No longer Shop Item"
 * Changed - Sword Pedestal rework
 * Changed - Titanium is now a legendary metal
 * Changed - Tree leaves will move with the wind
 * Changed - Update popup widget when logs lose health
 * Changed - Updated purchasing new house sign to give more info
 * Fixed - Caps Lock
 * Fixed - Cooling down of metal not working correctly
 * Fixed - Crates affecting NPC navigation
 * Fixed - Custom difficulty
 * Fixed - Day/hours values
 * Fixed - Door, mailbox, treasure chests.. not loading correctly
 * Fixed - Geoffrey's seller list not working properly
 * Fixed - Grips not working correctly
 * Fixed - House ownership
 * Fixed - Keyboard Setting not loading
 * Fixed - Lock items that start heating at the wrong time
 * Fixed - Optimization to forge
 * Fixed - Puzzle Door
 * Fixed - Random npc's lanterns
 * Fixed - Savegame System not working properly
 * Fixed - Shop opening state not loading properly
 * Fixed - Sleep GUI letting you sleep for 0 hours
 * Fixed - Snow and rain not being optimal
 * Fixed - Spamming left click to cut trees
 * Removed - Seizure effect from light crystal

Patch Notes 0.1.0

 * Added - Bridge
 * Added - Building 1.0 (moving around anvil,smelter...)
 * Added - Coin textures in chest
 * Added - Customer names
 * Added - Deers
 * Added - Difficulties
 * Added - Heating gauge will reflect fuel and health left for coal/wood
 * Added - Horse and wagon to sandbox
 * Added - More pages to the book
 * Added - New and continue button in the main menu
 * Added - New grips and guards to geoffreys shop
 * Added - New models for environment
 * Added - Patron weapon parts
 * Added - Purchasing the second house
 * Added - Selling grips and guard at geoffrey's shop
 * Added - Sign shop to second shop
 * Added - Sleeping GUI
 * Added - Taxes
 * Added - Vsync option
 * Changed - Character information sheet
 * Changed - Depending on the hammer material vs ingot material and the amount of hit required is scaled by difficulty and strength
 * Changed - Furnace model and function
 * Changed - Increase distance players can zoom objects while held
 * Changed - Increase walking speed and run speed
 * Changed - Increase water movement speed
 * Changed - Moved location of weapon notifications and other pop ups to be top center of the screen
 * Changed - Name of all guards
 * Changed - Ore have new 3D model
 * Changed - Player can sleep anytime
 * Changed - Rendering method
 * Changed - Smelter updated on both maps
 * Changed - Smoke from chimney
 * Changed - Tree heights
 * Changed - Tree models to have a bottom when cutting down
 * Changed - Updated map
 * Fixed - Character getting sleepy to fast
 * Fixed - Color of waterfall
 * Fixed - Crates not destroying its content when inserted inside furnace
 * Fixed - Customer running speed
 * Fixed - Doors not saving their state when player purchases a new shop
 * Fixed - Grips clipping thru angelic guards
 * Fixed - Grips not connecting to guards
 * Fixed - Light and Dark crystal names not visible all the time
 * Fixed - Not being able to pick up objects in sandbox
 * Fixed - Player triggering sleep mode through the outside of the house
 * Fixed - Purchase sign for the new shop not going away when starting loaded game
 * Fixed - Rarity mix up with customers
 * Fixed - Rotating book stand not working
 * Fixed - Smelters consuming items it shouldn't
 * Fixed - Some hills not having collision
 * Fixed - Trees not falling
 * Fixed - Weapons parts being flagged as stolen
 * Removed - Big red button on smelter
 * Removed - Other katana blade

Patch Notes 0.0.9e

 * Added - Function to spawn certain items
 * Fixed - Diamond currency not being read properly when saving and loading game

Patch Notes 0.0.9d

 * Added - Alloy weapon request
 * Added - Carbon
 * Added - Level up particle effect
 * Added - Mathematical safeguard to trim the integer values of stone/coal to tin/copper
 * Added - New batch of patron names
 * Added - Youtubers as customers
 * Changed - Guards have consistent names
 * Changed - Major tweeks to Save Game
 * Changed - Ore drop chance calculation has been reworked
 * Changed - Pole arms re-added
 * Fixed - Completed weapons showing grip name
 * Fixed - Customer teleporting inside the shop when player closes shop
 * Fixed - Customers not leaving shop when after purchasing a shield and weapon
 * Fixed - Geoffreys shop money exploit
 * Fixed - Incorrect amount of hits required to create weapon heads
 * Fixed - Ingots not registering their heated values properly
 * Fixed - Items inside of purchased crates not saving
 * Fixed - Mining on Rock veins not functioning properly
 * Fixed - Purchased item crates will save their item list
 * Fixed - Saving in cave not working properly
 * Fixed - Strength issues with making weapons on the anvil
 * Fixed - Weapon combinations forcing a proper Boolean and physics check
 * Removed - Old naming system using integers
 * Removed - Shield appendix when constructing a new bubble

Patch Notes 0.0.9c

 * Added - A guide book in the blacksmiths room
 * Added - A mouth for everyone
 * Added - Candy cane grip and head
 * Added - Christmas presents and other themed decorations
 * Added - Crates to the woodworking bench
 * Added - Customer will now order Shields along with weapons
 * Added - Prompt to save game when moving to sandbox mode
 * Added - Proper shield collision, disassembling and reassembling
 * Added - Snowman
 * Changed - Customer will look at weapon/shield they want
 * Changed - Customer will no longer tell you they are in a hurry
 * Changed - Customers will teleport to the shop if they get stuck
 * Changed - Increase the size of the order desk
 * Changed - Increased time sleeping
 * Changed - Map at night will be darker
 * Changed - Metallic objects have reduce bounce
 * Changed - Overhaul on weapon/item id’s
 * Changed - Shield display on the woodcutting table
 * Changed - Shield physics angular and linear dampening
 * Changed - Sort items in stack of 10 up to 30 total items when opening delivery crates
 * Changed - Turned map into a winter biome
 * Changed - Wood logs spawn when cutting down trees.
 * Fixed - Alloy weapons mining logic not working
 * Fixed - Character being sleepy every time the game is reloaded
 * Fixed - Creating 3 ingot rims
 * Fixed - Delivery crates not rotating when rotating them
 * Fixed - Disassembling weapon and not being able to sell the disassemble parts
 * Fixed - Grammatical errors
 * Fixed - Grips not displaying proper rarity
 * Fixed - Heat status and table status not working properly
 * Fixed - Items clipping through the desk after being assemble
 * Fixed - Passerby characters walking funny when caring lanterns
 * Fixed - Save game saving the save file multiple time
 * Fixed - Saving and loading
 * Fixed - Shields boss and enarmes not rotating
 * Fixed - Shields not inheriting log colors
 * Fixed - Trigger box for coal and wood detection in smelter being too small
 * Fixed - Wrist and hand enarmes ingot values not loading
 * Removed - Ability to sleep in sandbox mode
 * Removed - flames from one of the particle emitters
 * Removed - The word “shield” at the end of special orders

Patch Notes 0.0.82

 * Added - A furnace to destroy any object you don’t want
 * Added - Animation to crouching
 * Added - Crates can now be closed
 * Added - Customers now sport a beard
 * Added - Despawn timer to stone
 * Added - Experience gain from mining, cutting trees and splitting logs
 * Added - Experience gained will scale based on the weapon metal type you create
 * Added - Grips, if stolen, will be flagged as stolen
 * Added - Patron Names
 * Added - Player can get tired (16 hours and 24 hours)
 * Added - Player save location
 * Added - Riding the wagon
 * Added - Save function for horse, wagon, logs and firewood
 * Added - Update Blacksmith character model in first person view
 * Changed - 2nd house now is open to walk thru
 * Changed - All weapons heads now will spawn in the center of the anvil
 * Changed - Better description for selection wheel
 * Changed - Better rotation for picked up objects
 * Changed - Brightness of day and night
 * Changed - Clock hands function has been inverted
 * Changed - Crates have collision after you drop them
 * Changed - Decrease volume in Main Menu
 * Changed - Increase volume maximum in game.
 * Changed - Increased weapon detection view distance for customer
 * Changed - Items created on table will have their positions/rotations reset
 * Changed - Main Menu music will loop
 * Changed - Ore veins have had their drop chances adjusted and changed their rarity
 * Changed - Ore veins will reset after 24 hours
 * Changed - Removed most of the fog
 * Changed - Shop sign
 * Changed - Some assets materials have been adjusted
 * Changed - Tree fall increased
 * Changed - Volume for when trees fall
 * Fixed - Adjustments to Ambient Occlusion flickering on screen.
 * Fixed - Buttons on Graphic settings not keeping their state on load
 * Fixed - Cooled blades setting off cool down fx with oil
 * Fixed - Crate next to second house spawning an infinite amount of time
 * Fixed - Customer will not refuse any weapon no matter how many there are of the same type
 * Fixed - Decorative grips being used
 * Fixed - Duping on the anvil
 * Fixed - Equipping tools over current equipped tool of the same metal type
 * Fixed - FPS issues when nearing cave
 * Fixed - Hammer head not displaying its status properly when heated
 * Fixed - Hammer heads not properly heating up on the smelter
 * Fixed - Horse and Wagon not being stable
 * Fixed - Ingots displaying green outline when created
 * Fixed - Item rotation resetting when Alt is released
 * Fixed - Items floating in the air
 * Fixed - Lighting inside house
 * Fixed - Mining depleted veins
 * Fixed - Ores, coal and stone spawning in multiples of two after loading in
 * Fixed - Run keybind not saving
 * Fixed - Sandbox and shop mode button not working
 * Fixed - Shop sign color and font not saving
 * Fixed - Short blades inheriting the ingot type of the last weapon head created regardless of its metal type.
 * Fixed - Smelter burning forever
 * Fixed - Turning ingots that are on the anvil with other ingots not on Anvil
 * Removed - Pickaxe and grip when starting

Patch Notes 0.0.81

 * Added - Option to disable rain
 * Added - Smelter button toggle
 * Fixed - Axe heads spawning in multiples on anvil when disassembling
 * Fixed - Cancel customer button not working properly
 * Fixed - Grip and guard spawning multiple guards on anvil when disassembling
 * Fixed - Ingots turning into copper heads
 * Fixed - Keybindings not saving properly
 * Fixed - Ores not loading and saving
 * Fixed - Smelter burning fuel when fuel removed
 * Fixed - Stones creating trees
 * Fixed - Weapon head hot when disassembled
 * Fixed - Weapons not selling for expected value

Patch Notes 0.0.8

 * Added - A clock
 * Added - Ambient night sounds
 * Added - Cave 1.0
 * Added - Coal
 * Added - Customers have professions
 * Added - Customers will now ask for axes and pick axes
 * Added - Equipping the hammers, axes and pickaxes you’ve created
 * Added - Horse and wagon
 * Added - Keybindings
 * Added - Lantern
 * Added - Mining and logging 1.0
 * Added - New parts shop
 * Added - New pickaxes
 * Added - Partial controller support
 * Added - Rain 1.0
 * Added - Smelter to the blacksmith shop
 * Added - Weapon refining 1.0
 * Changed - Blueprint sheet to reflect new items
 * Changed - Everything must be attached directly to the grip
 * Changed - Ingots will cool down after 5 minutes
 * Changed - Main menu
 * Changed - Mining ore resets every 23 hours
 * Changed - Players can hang paper on the walls
 * Changed - Players can now edit their names on the character sheet
 * Changed - Purchase sheet now has little indicator arrows
 * Changed - Reworked audio
 * Changed - Sleeping speeds the time for 8 hours(only available at night)
 * Changed - Time no longer freezes at midnight
 * Changed - Water to oil
 * Fixed - Crouching not being smooth
 * Fixed - Customers purchasing the wrong weapon when multiple weapons are on the counter
 * Fixed - Lighting fix
 * Fixed - Smelter not properly queuing each ore
 * Fixed - Spamming left clicks while on the anvil
 * Fixed - Throwing objects triggering player animation
 * Fixed - Typos
 * Fixed - Weapons not properly registering and selling
 * Fixed - Wrong names and colors for some grips, guards and ores

Patch Notes 0.0.731

 * Fixed - Customers spawning incorrectly
 * Fixed - Default settings not working
 * Fixed - Hammer not working in sandbox mode
 * Fixed - Mouse not staying in game window

Patch Notes 0.0.73

 * Added - 2 cart variants(sandbox)
 * Added - Axes(sandbox)
 * Added - Breaking apart weapons on anvil
 * Added - Completed weapon save states
 * Added - Firewood can be added to smelter to make ingots
 * Added - Graphic settings will display chosen options
 * Added - Invert mouse settings
 * Added - Logs can be cut to firewood
 * Added - Max to how much money a player can have
 * Added - Mouse sensitivity options
 * Added - Music settings
 * Added - Occlusion culling
 * Added - Shield boards(sandbox)
 * Added - Smelter(sandbox)
 * Added - Sparks for hits on the anvil
 * Added - Timer will reset changed resolution settings.
 * Added - Trees can be cut down(sandbox)
 * Changed - Ledger details reworked
 * Changed - Pressing esc while in the main menu will close the main menu
 * Changed - Radial selection menu can now be held instead of toggled
 * Changed - Small adjustments to terrain
 * Changed - Small blades can no longer connect to guards
 * Fixed - Last part you held jumping around when you left click.
 * Fixed - Customer AI spinning in circles
 * Fixed - Customer name should not matching the name on the ledger.
 * Fixed - Customers purchasing the wrong weapon
 * Fixed - Extremely dark rooms during night time.
 * Fixed - Gamma settings not working
 * Fixed - Making monster weapons
 * Fixed - Minors Bugs
 * Fixed - Ores will no longer turn to ingots on the forge(sandbox)
 * Fixed - Pole arms spawning half out of the delivery boxes
 * Fixed - Tweaks to ambient occlusion
 * Fixed - Tweaks to culling distances
 * Fixed - Tweaks to menu buttons
 * Fixed - Typos
 * Fixed - Weapons falling off customers
 * Fixed- Should get less weapon notification spams.
 * Fixed- Weapon parts switching over to other parts.
 * Removed - Tutorial papers

Patch Notes 0.0.72

 * Added - Time reward for how fast you complete an order
 * Added - You can view more details on a customer's purchase by clicking a customer's completed order on the receipt sheet above the chest
 * Changed - Higher tier ingots are more expensive
 * Changed - Only the radial selection menu can be used
 * Changed - Reworked the customer payment system
 * Fixed - Building large weapons with one ingot
 * Fixed - Getting the wrong type of ingot
 * Fixed - Great sword issues
 * Fixed - Pricing issues
 * Fixed - Spamming notifications

Patch Notes 0.0.71

 * Fixed - Customer sneaking into shop and locking door on player
 * Fixed - Great hammer heads not accessible
 * Fixed - Great hammer heads not selling
 * Fixed - Short days

Patch Notes 0.0.7

 * Added - Mining(only accessible in sandbox mode)
 * Added - New GUI elements
 * Added - New soundtrack
 * Added - Sandbox mode
 * Added - Weapon heads reheating
 * Changed - Bigger map
 * Changed - Blacksmith starting house updated
 * Changed - Burnt coal on the forge is now scaled down
 * Changed - Daggers can only be made with just short blade and normal grip
 * Changed - Decrease the size of the ingots to 2/3 of its original size
 * Changed - Easier to navigate the main menu
 * Changed - Forge model updated
 * Changed - Great hammers can only be made with large hammer heads and long grips
 * Changed - Great swords can only be created with large blades, large guards and long grips.
 * Changed - Movement of the guardian
 * Changed - One hand hammer can only be made with a normal hammer head and normal grips.
 * Changed - One hand swords can only be made with a normal blade, normal guard and a normal grip.
 * Changed - Steel replaced by adelite
 * Changed - Selecting weapons heads
 * Fixed - Anvil/Ingot interaction not working properly
 * Fixed - Crates exploding
 * Fixed - Prices not adding up to the proper amount
 * Fixed - Terrain eating your creations

Patch Notes 0.0.63

 * Added - Cull distance for foliage
 * Added - First pass on town houses
 * Changed - Adjustments to gamma
 * Changed - Adjustments to lighting
 * Changed - Reduced light flicker from fire sources
 * Fixed - Papers positions not saving
 * Fixed - Save game not working
 * Fixed - The number of ingots not being recognized properly when placed on the anvil

Patch Notes 0.0.62

 * Added - Gamma and resolution scale can be adjusted
 * Added - Notification of the weapon you created
 * Changed - Ingots now snap to anvil
 * Fixed - Blades showing the wrong prices when made into a sword
 * Fixed - Customers not opening door if you close it on them
 * Fixed - Customers staying in the shop after day 12
 * Fixed - Graphic settings not saving
 * Fixed - Parts not connecting and disconnecting correctly
 * Fixed - Stealing purchased weapons from customers as they're walking away

Patch Notes 0.0.61

 * Change - Should take less time to see in dark areas
 * Fixed - Cash being at 0 when loading game.
 * Fixed - Cost of items not being processed properly
 * Fixed - Stats and level being reset when loading game
 * Fixed- Charisma not effecting sale prices

Patch Notes 0.0.6

 * Added - Animation to customers making a purchase
 * Added - Arms and legs to the blacksmith
 * Added - Flowers.
 * Added - Level system
 * Added - More donators to customer roster
 * Added - New ingots
 * Added - New shelves
 * Added - Outline around intractable/important objects.
 * Added - Part names display when moussing over
 * Added - Weapon blueprint for reference
 * Added - Window/full screen mode
 * Added - Character sheet
 * Change - Deliveries arrive in crates
 * Change - Extended work hours
 * Change - You can go to sleep earlier
 * Changed - Adjustments to post processing
 * Fixed - Customer not always trying to grab the weapon
 * Fixed - Ingot not working properly in forge.
 * Fixed - Order list value clearing when items are delivered
 * Fixed - Purchase receipt list not displaying listings properly when reloading a saved game
 * Removed - Coins in chest
 * Removed - Removed the inventory racks

Patch Notes 0.0.5

 * Added - Controls menu
 * Added - Daggers
 * Added - Disassembling weapons
 * Added - Names of donators
 * Added - New animations
 * Added - New character model
 * Added - Save game feature
 * Added - Second moon
 * Added - Short blades
 * Changed - Crafting table updated
 * Changed - Customers will move towards you to pick order
 * Changed - Ingots to weapon heads require more hits on the anvil
 * Changed - Minor weapon parts adjustments
 * Changed - Moons barely visible during the day
 * Changed - Open crates are now movable
 * Changed - Turn on and off torches
 * Changed - Waiting time for customers starts at 3 and reduced everyday by 10 seconds until it reaches 1 minute

Patch Notes 0.0.4

 * Added - Bed
 * Added - Crystals
 * Added - Day/night cycle
 * Added - Doors
 * Added - Graphic options
 * Added - New Sound FX
 * Added - Opening/Closing shop
 * Added - Sleeping
 * Changed - Pole arm price
 * Changed - Shop interior updated
 * Fixed - Coin jitters in chest
 * Fixed - Customer AI not leaving the shop properly
 * Fixed - Customer AI not picking up weapons correctly
 * Fixed - Cycling between weapons
 * Fixed - Minor bugs
 * Fixed - Rotating assembled Parts
 * Removed - Little table inside shop

Patch Notes 0.0.3

 * Added - 1 large hammer head
 * Added - 1 one hand grip
 * Added - 1 pole arm
 * Added - 1 two hand grip
 * Added - 4 small hammer heads
 * Added - Music
 * Added - New blades
 * Changed - Certain amount of ingots needed for crafting certain blades, hammer heads...
 * Changed - Map updated
 * Changed - Upgraded customer AI(will check shelves for orders/better order detection)
 * Changed - Waiting time for customer reduced to 1 minute
 * Changed - Weapons snap together with the right orientation

Patch Notes 0.02

 * Added - Capital letters can be used on the shop sign
 * Added - Customer names
 * Added - Pressing escape pauses the game
 * Changed - Player crouch height
 * Changed - Reduce file size
 * Changed - Shop interior
 * Changed - Size of two handed sword blade
 * Changed - Upgraded customer AI(should bug out less)
 * Changed - Visual for weapon orders
 * Fixed - Clicking on the screen to exit to a menu
 * Removed - Motion blur