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Alpha 0.1.0 Edit

Patch Notes 0.1.0 Edit

  • Fixed - Weapons parts being flagged as stolen
  • Fixed - Color of waterfall
  • Fixed - Customer running speed
  • Fixed - Rotating book stand
  • Fixed - Trees not falling
  • Fixed - Smelters consuming items it shouldn't
  • Fixed - Character getting sleepy to fast
  • Fixed - Grips not connecting to guards
  • Fixed - Some hills not having collision
  • Fixed - Purchase sign for the new shop not going away when starting loaded game
  • Fixed - Rarity mix up with customers
  • Fixed - Doors not saving their state when player purchases a new shop
  • Fixed - Grips clipping thru angelic guards
  • Fixed - Tree heights
  • Fixed - Right clicking to pick up objects in sandbox
  • Fixed - Light and Dark crystal names to be visible all the time
  • Fixed - Crates not destroying its content when inserted inside furnace
  • Fixed - Player triggering sleep mode through the outside of the house
  • Changed - Character information sheet
  • Changed - Player can sleep anytime
  • Changed - Updated map
  • Changed - Depending on the hammer material vs ingot material and the amount of hit required is scaled by difficulty and strength
  • Changed - Moved location of Weapon Notifications and other pop ups to be top center of the screen
  • Changed - Furnace model and function
  • Changed - Tree models to have a bottom when cutting down
  • Changed - Increase distance players can zoom objects while held
  • Changed - Ore have new 3D model
  • Changed - Smelter updated on both maps
  • Changed - Name of all guards
  • Changed - Smoke from chimney
  • Changed - rendering method
  • Changed - Increase walking speed and run speed
  • Changed - Increase water movement speed
  • Removed - Big red button on smelter
  • Removed - Other katana blade
  • Added - Sign shop to second shop
  • Added - Bridge
  • Added - New models for enviroment
  • Added - Vsync option
  • Added - Deers
  • Added - Horse and Wagon to sandbox
  • Added - Selling grips and guard at Geoffrey's shop
  • Added - Sleeping GUI
  • Added - New and continue button in the Main Menu
  • Added - Purchasing the second house
  • Added - More pages to the book
  • Added - New grips and guards to Geoffreys Shop
  • Added - Taxes
  • Added - Difficulties
  • Added - Heating Gauge will reflect fuel and health left for coal/wood
  • Added - Coin textures in chest
  • Added - Building 1.0 (Moving around anvil,smelter...)
  • Added - Patron weapon parts
  • Added - Customer names

Alpha 0.0.9 Edit

Hotfix 0.0.9e Edit

  • Fixed - Read Diamond currency properly when saving and loading game
  • Added - a function to spawn items that should be there but are not - and call them individually

Patch 0.0.9d Edit

  • Fixed - Completed weapons will now show unique names instead of the grip name
  • Fixed - Geoffreys shop money exploit
  • Fixed - Strength issues with making weapons on the anvil
  • Fixed - Customer won’t teleport inside the shop when player closes shop
  • Fixed - Saving inside of the cave, on load, will set the player at the entrance of the cave.
  • Fixed - Ingots inside of closed crates will successfully load.
  • Fixed - Polearms re-added and fixed a mathematical randomness issue that created issues.
  • Fixed - Enabled alloy requests from customers
  • Fixed - Guards have consistent names and removed a old naming system using integers.
  • Fixed - Removed a shield appendix when constructing a new bubble
  • Fixed - Customers not leaving shop when after purchasing a shield and weapon.
  • Fixed - Issue with weapon combinations forcing a proper boolean and physics check.
  • Fixed - Major tweeks to Save Game. It will break your old save game files.
  • Fixed - Completed weapon combinations will display the weapon name and not the grip name.
  • Fixed - A Strength issue related to how many hits one can do to complete a weapon head on the anvil.
  • Fixed - Purchased item crates will save their item list.
  • Fixed - Minin on Rock veins should function better.
  • Fixed - Ingots, when used on smelter should register their heated values properly.
  • Fixed - Ore drop chance calculation has been reworked.
  • Added - Items inside of purchased crates will be saved.
  • Added - Carbon is mineable and can be used as a component to making alloys.Using Carbon improperly will result in a failed result.
  • Added - Alloy request have been added for weapons from customers.
  • Added - Youtubers as customers now.
  • Added - New batch of Patron names to customer list.
  • Added - Mathematical safeguard to trim the integer values of Stone/Coal to Tin/Copper.
  • Added - Level up particle effect

Update 0.0.9c Edit

  • Fixed - saving and loading
  • Fixed - Update wrist and hand enarmes ingot values on load.
  • Fixed - to heat status and table status.
  • Fixed - Metallic objects should bounce less.
  • Fixed - Delivery crates should turn when Alt- Rotating them.
  • Fixed - no longer able to create 3 ingot rims.
  • Fixed - Removed an issue preventing shields boss and enarmes from rotating.
  • Fixed - items being assembled on the crafting table. They will no longer clip in the table when created.
  • Fixed - Few grammatical correction in customer request.
  • Fixed - issue with disassembling weapon and selling the disassembled parts.
  • Fixed - Save game tweak to only save the file once
  • Fixed - Overhall on weapon/item id’s. Allowing us to add weapons or items without creating any issues with equipping tools or using them and any other possible issues the old system might have presented.
  • Fixed - Shields will inherit log colors
  • Fixed - Alloy weapons are equipable and fixed their mining logic
  • Fixed - Widened the trigger box for coal and wood detection in smelter
  • Fixed - Quick fix to sleep that caused the character to be sleepy every time the game is reloaded.
  • Fixed - an issue with passerby characters walking funny when caring lanterns.
  • Changed - Turned map into a winter biome
  • Changed - Sort items in stack of 10 up to 30 total items when opening delivery crates.
  • Changed - Customer will look at weapon/shield they want when created.
  • Changed - Customer will no longer tell you they are in a hurry
  • Changed - Customers will teleport to the shop if they get stuck.
  • Added - a guide book in the Blacksmiths room
  • Added - christmas presents and other themed decorations
  • Added - proper shield collision and disassembling.reassembly.
  • Customer will now order Shields along with weapons.
  • Added - snowman
  • Added - candy cane grip and head
  • Added - a mouth for everyone.
  • Added - prompt to save game when moving to sandbox mode
  • Added - crates to the woodworking bench
  • Removed - flames from one of the particle emitters.
  • Removed - the word “shield” at the end of special orders
  • Removed - ability to sleep in sandbox mode
  • Adjustment - to the shield display on the woodcutting table
  • Adjustment - to wood logs spawn when cutting down trees.
  • Adjustment - shield physics angular and linear dampening
  • Adjustment - grips to display proper rarity.
  • Adjustment - Increase the size of the order desk
  • Adjustment - Overall map, at night will be darker.
  • Adjustment - Increased time sleeping .

Alpha 0.0.82 Edit

Patch 0.0.82 Edit

  • Added - Update Blacksmith character model in first person view.
  • Added - Patron Names added
  • Added - Customers now sport a beard
  • Added - Animation to crouching
  • Added - Player save location. Player will load outside of cave if you save inside.
  • Added - Grips, if stolen, will be flagged as stolen and Customers will not purchase them.
  • Added - You can now ride the wagon by left clicking the bench.
  • Added - A furnace to destroy any object you don’t want.
  • Added - Experience can be gained by mining and cutting trees and splitting logs
  • Added - Experience gained will scale based on the weapon metal type you create.
  • Added - Player can get tired. There are 2 levels of fatigue. 16 hours and 24 hours.
  • Added - Crates now have lids and objects inside will no longer move once closed.
  • Added - Save function for Horse, wagon, logs and firewood
  • Fixed - Smelter: Placing any object along with wood/coal and removing the fuel would still cause the burner to be on indefinitely.
  • Fixed - Crate next to second house won’t spawn infinites
  • Fixed - Ores/Coal and Stone won’t spawn in multiples of two on every save/load
  • Fixed - Clock hands function has been inverted.
  • Fixed - Run keybind should save
  • Fixed - Grips in the shop can’t be picked up anymore.
  • Fixed - Main Menu music will loop.
  • Fixed - Shop sign color and font will save.
  • Fixed - Horse and Wagon are more stable.
  • Fixed - Added despawn timer to Stone.
  • Fixed - Cooled blades won’t set off cooldown fx with Oil
  • Fixed - Sandbox/Shop mode button fix.
  • Fixed - Items won’t float in air if you throw it in the air and hit ALT.
  • Fixed - Better description for Selection Wheel
  • Fixed - Can no longer equip same metal type tool over current equipped tool of the same metal.
  • Fixed - Increased weapon detection view distance for customer.
  • Fixed Better rotation for picked up objects.
  • Fixed - Ingots no longer display green outline when created.
  • Fixed - FPS issues when nearing cave
  • Fixed - Can no longer turn ingots that are on the anvil with other ingots not on Anvil.
  • Fixed - Hammer heads should now properly heat up on the smelter.
  • Fixed - Buttons on Graphic settings should keep their state on load.
  • Fixed - Lighting inside house
  • Fixed - Item rotation will no longer reset when Alt is released
  • Fixed - All weapons heads now will spawn in the center of the anvil.
  • Fixed - Decrease volume in Main Menu
  • Fixed - Increase volume maximum in game.
  • Fixed - HammerHead should now display its status properly when heated on the forge.
  • Fixed - Removed Pickaxe and grip on start.
  • Fixed - You can no longer mine depleted veins
  • Fixed - Adjustments to Ambient Occlusion flickering on screen.
  • Fixed - Short blades inheriting the ingot type of the last weapon head created regardless of its metal type.
  • Fixed - Customer will not refuse any weapon no matter how many there are of the same type
  • Fixed - Ore veins will reset after 24 hours.
  • Fixed - Adjusted volume for when trees fall.
  • Fixed - Duping on the anvil will not be possible.
  • Fixed - Some assets materials have been adjusted.
  • Fixed - Items created on table will have their positions/rotations reset so as to avoid objects clipping into the table.
  • Changed - 2nd house now is open to walk thru
  • Changed - Shop sign
  • Changed - Creates have collision after you drop them
  • Changed - Removed most of the fog
  • Changed - Ore veins have had their drop chances adjusted and changed their rarity.
  • Changed - Tree fall increased
  • Changed - Brightness of day and night. Lanterns will be heavily used at night.

Alpha 0.0.81 Edit

Patch Notes 0.0.81 Edit

  • Weapon head hot when disassembled
  • Ingots turning into copper heads
  • Option to disable rain
  • Grip-Guard spawning multiple guards on anvil when dissassembling
  • Axe heads spawning in multiples on anvil when dissassembling
  • Stones creating trees
  • Ore’s should save and load along with everything else.
  • Keybindings should save properly as well
  • Cancel customer button working properly again
  • Weapons selling for expected value.
  • Smelter no longer burning fuel when fuel removed
  • Smelter button toggle.

Alpha 0.0.8 Edit

Patch Notes 0.0.8 Edit

  • Added - A clock
  • Added - Ambient night sounds
  • Added - Cave 1.0
  • Added - Coal
  • Added - Customers have professions
  • Added - Customers will now ask for axes and pick axes
  • Added - Equipping the hammers, axes and pickaxes you’ve created
  • Added - Horse and wagon
  • Added - Keybindings
  • Added - Lantern
  • Added - Mining and logging 1.0
  • Added - New parts shop
  • Added - New pickaxes
  • Added - Partial controller support
  • Added - Rain 1.0
  • Added - Smelter to the blacksmith shop
  • Added - Weapon refining 1.0
  • Changed - Blueprint sheet to reflect new items
  • Changed - Everything must be attached directly to the grip
  • Changed - Ingots will cool down after 5 minutes
  • Changed - Main menu
  • Changed - Mining ore resets every 23 hours
  • Changed - Players can hang paper on the walls
  • Changed - Players can now edit their names on the character sheet
  • Changed - Purchase sheet now has little indicator arrows
  • Changed - Reworked audio
  • Changed - Sleeping speeds the time for 8 hours(only available at night)
  • Changed - Time no longer freezes at midnight
  • Changed - Water to oil
  • Fixed - Crouching not being smooth
  • Fixed - Customers purchasing the wrong weapon when multiple weapons are on the counter
  • Fixed - Lighting fix
  • Fixed - Smelter not properly queuing each ore
  • Fixed - Spamming left clicks while on the anvil
  • Fixed - Throwing objects triggering player animation
  • Fixed - Typos
  • Fixed - Weapons not properly registering and selling
  • Fixed - Wrong names and colors for some grips, guards and ores

Alpha 0.0.7 Edit

Patch Notes 0.0.731 Edit

  • Fixed - Customers spawning incorrectly
  • Fixed - Default settings not working
  • Fixed - Hammer not working in sandbox mode
  • Fixed - Mouse not staying in game window

Patch Notes 0.0.73 Edit

  • Added - 2 cart variants(sandbox)
  • Added - Axes(sandbox)
  • Added - Breaking apart weapons on anvil
  • Added - Completed weapon save states
  • Added - Firewood can be added to smelter to make ingots
  • Added - Graphic settings will display chosen options
  • Added - Invert mouse settings
  • Added - Logs can be cut to firewood
  • Added - Max to how much money a player can have
  • Added - Mouse sensitivity options
  • Added - Music settings
  • Added - Occlusion culling
  • Added - Shield boards(sandbox)
  • Added - Smelter(sandbox)
  • Added - Sparks for hits on the anvil
  • Added - Timer will reset changed resolution settings.
  • Added - Trees can be cut down(sandbox)
  • Changed - Ledger details reworked
  • Changed - Pressing esc while in the main menu will close the main menu
  • Changed - Radial selection menu can now be held instead of toggled
  • Changed - Small adjustments to terrain
  • Changed - Small blades can no longer connect to guards
  • Fixed - Last part you held jumping around when you left click.
  • Fixed - Customer AI spinning in circles
  • Fixed - Customer name should not matching the name on the ledger.
  • Fixed - Customers purchasing the wrong weapon
  • Fixed - Extremely dark rooms during night time.
  • Fixed - Gamma settings not working
  • Fixed - Making monster weapons
  • Fixed - Minors Bugs
  • Fixed - Ores will no longer turn to ingots on the forge(sandbox)
  • Fixed - Pole arms spawning half out of the delivery boxes
  • Fixed - Tweaks to ambient occlusion
  • Fixed - Tweaks to culling distances
  • Fixed - Tweaks to menu buttons
  • Fixed - Typos
  • Fixed - Weapons falling off customers
  • Fixed- Should get less weapon notification spams.
  • Fixed- Weapon parts switching over to other parts.
  • Removed - Tutorial papers

Patch Notes 0.0.72 Edit

  • Added - Time reward for how fast you complete an order
  • Added - You can view more details on a customer's purchase by clicking a customer's completed order on the receipt sheet above the chest
  • Changed - Higher tier ingots are more expensive
  • Changed - Only the radial selection menu can be used
  • Changed - Reworked the customer payment system
  • Fixed - Building large weapons with one ingot
  • Fixed - Getting the wrong type of ingot
  • Fixed - Great sword issues
  • Fixed - Pricing issues
  • Fixed - Spamming notifications

Patch Notes 0.0.71 Edit

  • Fixed - Customer sneaking into shop and locking door on player
  • Fixed - Great hammer heads not accessible
  • Fixed - Great hammer heads not selling
  • Fixed - Short days

Patch Notes 0.0.7 Edit

  • Added - Mining(only accessible in sandbox mode)
  • Added - New GUI elements
  • Added - New soundtrack
  • Added - Sandbox mode
  • Added - Weapon heads reheating
  • Changed - Bigger map
  • Changed - Blacksmith starting house updated
  • Changed - Burnt coal on the forge is now scaled down
  • Changed - Daggers can only be made with just short blade and normal grip
  • Changed - Decrease the size of the ingots to 2/3 of its original size
  • Changed - Easier to navigate the main menu
  • Changed - Forge model updated
  • Changed - Great hammers can only be made with large hammer heads and long grips
  • Changed - Great swords can only be created with large blades, large guards and long grips.
  • Changed - Movement of the guardian
  • Changed - One hand hammer can only be made with a normal hammer head and normal grips.
  • Changed - One hand swords can only be made with a normal blade, normal guard and a normal grip.
  • Changed - Steel replaced by adelite
  • Changed - Selecting weapons heads
  • Fixed - Anvil/Ingot interaction not working properly
  • Fixed - Crates exploding
  • Fixed - Prices not adding up to the proper amount
  • Fixed - Terrain eating your creations

Alpha 0.0.6 Edit

Patch Notes 0.0.63 Edit

  • Added - Cull distance for foliage
  • Added - First pass on town houses
  • Changed - Adjustments to gamma
  • Changed - Adjustments to lighting
  • Changed - Reduced light flicker from fire sources
  • Fixed - Papers positions not saving
  • Fixed - Save game not working
  • Fixed - The number of ingots not being recognized properly when placed on the anvil

Patch Notes 0.0.62 Edit

  • Added - Gamma and resolution scale can be adjusted
  • Added - Notification of the weapon you created
  • Changed - Ingots now snap to anvil
  • Fixed - Blades showing the wrong prices when made into a sword
  • Fixed - Customers not opening door if you close it on them
  • Fixed - Customers staying in the shop after day 12
  • Fixed - Graphic settings not saving
  • Fixed - Parts not connecting and disconnecting correctly
  • Fixed - Stealing purchased weapons from customers as they're walking away

Patch Notes 0.0.61 Edit

  • Change - Should take less time to see in dark areas
  • Fixed - Cash being at 0 when loading game.
  • Fixed - Cost of items not being processed properly
  • Fixed - Stats and level being reset when loading game
  • Fixed- Charisma not effecting sale prices

Patch Notes 0.0.6 Edit

  • Added - Animation to customers making a purchase
  • Added - Arms and legs to the blacksmith
  • Added - Flowers.
  • Added - Level system
  • Added - More donators to customer roster
  • Added - New ingots
  • Added - New shelves
  • Added - Outline around intractable/important objects.
  • Added - Part names display when moussing over
  • Added - Weapon blueprint for reference
  • Added - Window/full screen mode
  • Added - Character sheet
  • Change - Deliveries arrive in crates
  • Change - Extended work hours
  • Change - You can go to sleep earlier
  • Changed - Adjustments to post processing
  • Fixed - Customer not always trying to grab the weapon
  • Fixed - Ingot not working properly in forge.
  • Fixed - Order list value clearing when items are delivered
  • Fixed - Purchase receipt list not displaying listings properly when reloading a saved game
  • Removed - Coins in chest
  • Removed - Removed the inventory racks

Alpha 0.0.5 Edit

Patch Notes 0.0.5 Edit

  • Added - Controls menu
  • Added - Daggers
  • Added - Disassembling weapons
  • Added - Names of donators
  • Added - New animations
  • Added - New character model
  • Added - Save game feature
  • Added - Second moon
  • Added - Short blades
  • Changed - Crafting table updated
  • Changed - Customers will move towards you to pick order
  • Changed - Ingots to weapon heads require more hits on the anvil
  • Changed - Minor weapon parts adjustments
  • Changed - Moons barely visible during the day
  • Changed - Open crates are now movable
  • Changed - Turn on and off torches
  • Changed - Waiting time for customers starts at 3 and reduced everyday by 10 seconds until it reaches 1 minute


Alpha 0.0.4 Edit

Patch Notes 0.0.4 Edit

  • Added - Bed
  • Added - Crystals
  • Added - Day/night cycle
  • Added - Doors
  • Added - Graphic options
  • Added - New Sound FX
  • Added - Opening/Closing shop
  • Added - Sleeping
  • Changed - Pole arm price
  • Changed - Shop interior updated
  • Fixed - Coin jitters in chest
  • Fixed - Customer AI not leaving the shop properly
  • Fixed - Customer AI not picking up weapons correctly
  • Fixed - Cycling between weapons
  • Fixed - Minor bugs
  • Fixed - Rotating assembled Parts
  • Removed - Little table inside shop

Alpha 0.0.3 Edit

Patch Notes 0.0.3 Edit

  • Added - 1 large hammer head
  • Added - 1 one hand grip
  • Added - 1 pole arm
  • Added - 1 two hand grip
  • Added - 4 small hammer heads
  • Added - Music
  • Added - New blades
  • Changed - Certain amount of ingots needed for crafting certain blades, hammer heads...
  • Changed - Map updated
  • Changed - Upgraded customer AI(will check shelves for orders/better order detection)
  • Changed - Waiting time for customer reduced to 1 minute
  • Changed - Weapons snap together with the right orientation

Alpha 0.0.2 Edit

Patch Notes 0.02 Edit

  • Added - Capital letters can be used on the shop sign
  • Added - Customer names
  • Added - Pressing escape pauses the game
  • Changed - Player crouch height
  • Changed - Reduce file size
  • Changed - Shop interior
  • Changed - Size of two handed sword blade
  • Changed - Upgraded customer AI(should bug out less)
  • Changed - Visual for weapon orders
  • Fixed - Clicking on the screen to exit to a menu
  • Removed - Motion blur
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